Make combos in this incremental game.

Feel free to download the game for better responsiveness and therefore a better experience!


Project constraint: do not use an image.

Exceptions: splash screen and game icon (the Discord logo is made pixel by pixel, it's not an image!).

StatusReleased
PlatformsHTML5
Rating
Rated 4.1 out of 5 stars
(7 total ratings)
Authorulgrude
Made withUnity
TagsClicker, Idle, Incremental
Average sessionA few minutes
LanguagesEnglish, French
InputsKeyboard, Mouse, Touchscreen, Smartphone

Download

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Click download now to get access to the following files:

Incremental Combo - PC.zip 28 MB

Development log

Comments

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(+1)

I'm seeing a lot of uncalled for negative comments which I disagree with, honestly. gotta get a high combo? Time your taps! Too fast? Upgrade your area size! Don't like these statements and thinks it's unfair? Play another game! You don't have to stay on one game morons.

The objective rewards are far too low in my opinion. In the time it takes to complete the objective, I will have generated way way way more money than the objective rewards. At that point, there is a low incentive to complete them.

(+2)

That’s just a bonus. If there were no rewards, would you have done them?

wise words

how is this objective worth 27$ 15 combo did you made like an ai to make dis or you also can you like add challenge levels where you harder version of the original like the damage area get smaller or the damage area moves for like special currency for special upgrades another idea can you add like bosses so there is something different and also add avcievments i cant spell it sorry just add it some games gives that goal of getting all that thing also add srecte ones

(+1)

Speed controller is disappearing on reload again. Also the "dont let a target pass" is near impossible if your combo area size is close to the damage area size. It seems to only trigger on the yellow, which is pretty small at this point for me.

Fixed, thanks

(+1)

Whatever changes you made reset my objectives progress

(+1)

When reloading the page the toggle for cursor speed is lost, and the combo area size is reset.

Also the cursor speed should be able to go even lower. 75% is not enough.

(+1)

Hi Nooteboom, I'm sorry for all these bugs!

I have fixed, without fail I hope, these problems.

I also lowered the limit to 50%.

Thank you very much for your return!

(1 edit) (+1)

Fun game! The combo target size doesn't seem to persist across saves.

Thank you!

Please, can you send me a screenshot of the game with the bug? It might help me solve this problem when I can work on it

To reproduce - upgrade Combo Area Size a bunch, and then reload. The combo area shrinks.

Here's how it looks before reloading:


Here's how it looks after reloading:

Thanks a lot and sorry this happened to you!

I'll look at this when I get access to my computer in a few days. It frustrates me that I can't fix the bugs right now and leave you with a game like this.

Really sorry!

(+1)

Don't apologize! You made a great little game here, you should be really proud :D

Thank you very much it makes me happy!

I fixed the bug thanks to you

it lags when the bar go down ( everytime ) which makes it hard to time ur click :(

Sorry for the inconvenience…

What platform did you play on? On Safari with my iPhone, it's a bit slow, but with another browser it works great!

(1 edit) (+1)

im using opera gx on windows 10. still a nice game tho

edit : works perfectly on chrome :) , i hope that can help u fix the issue for other browsers :) good luck

(+1)

there's bug when you leave the cursor speed switch from 100 to your speed reduction is gone when back until u buy an upgrade of cursor speed. if u reach maximum reduction u cant go back to 100.

Thanks for the report, I see what you mean

I’ll fixe this bug when I have time, I don’t have access to my computer right now :/

(+1)

I fixed this bug, it's thanks to you so thank you!

(+1)

good game but can you add like a combo bonus upgrade where when you get a combo instead of adding 1 damage or money its adds 2

Thanks to you !

It's a good idea but it would make the game too fast for players who have progressed enough to be able to hit the combo every time! I'll think about it.

I would like to buy a game, how do you look at it? You will retain all rights to the game, the purchase will allow me to freely change the code and use it for commercial purposes, do you want to talk about the price? How can I contact you?

Hi, you can email me at ulgrude@gmail.com

(+1)(-1)

I played the game a bit and it's not bad. I only played the WebGL version so I don't know if everything applies to the one with the executable file. I like the upgrades and the idea is quite unique. The first issue I have with this game is that when you press space bar, the action happens the moment you press it. If you click though it waits until you release the mouse button. I also found a bug where if you click and then you press the spacebar, the spacebar counts as two presses. I think the pacing could also be a little big better. That's all I noticed. Overall pretty small but nice game.

(+1)

Well seen, thank you for your feedback, I will correct that later!

Right now I'm looking to add a save system for the WebGL version.

(+1)

hitting even baseline damage zone is too rough and quickly became uninterested. i recommend making the damage zone fairly cheap up to 1/4 to 1/3 the size of the circle. then, allow increase of the critical zone, introductions of new critical zone, a possible non centered bonus zone, ect
start with a much lower 'cursor' speed as well. its way too fast starting out and should be able to be upgraded. maybe an unlockable power up to slow time later on for specific hits?
combos also made no sense as I got 2 hit combos off one press. may be a bug there.

regardless, very cool concept, could be hella polished, but as it is a bit slow, uninteresting, frustrating, and not quite fun -yet-
6/10

(1 edit)

Getting a hit practically requires spam clicking, which negates the win, so it basically turns into 100% idle game that is impossibly long wait.

Better if it was damage regardless, but more damage if hitting the combo.

It's a move to be taken with patience and precision.

It's a challenge you can overcome. You can do it, I believe in you!

(+2)

combo

(+2)

It's very hard to get combos as the delay requires a click far earlier than expected. If you could figure out a way to compensate for the latency, this might become a cool game.

Deleted 281 days ago
(+1)

I fixed the issue, thanks for the feedback!